Entering the Game: ImmerSpace
The adventures of a plucky team at Rochester Institute of Technology in upstate New York, as they seek to design a 360-degree display solution with motion control input functionality, to create a new kind of immersive gameplay and interactive media.
Saturday, January 1, 2011
Final Presentation
Tuesday, October 26, 2010
Thursday, October 21, 2010
Abstract
RIT Student Research and Innovation Symposium Fall 2010
Enhancing Immersion In Interactive Media
DeVine, Mike. mod1594@rit.edu. IGM New Media, GCCIS, RIT.
Brown, Nick. theepicwizard@gmail.com. Game Design & Development, GCCIS, RIT.
Albanese, Stephen. stephenalbanese@gmail.com. IGM New Media, GCCIS, RIT.
Mentor/Supervisors:
Lundgren, Carl. Professor. calite@rit.edu.
Schull, Jon. Professor. jschull@gmail.com.
Video games and movies are traditionally designed to be viewed on a flat screen. But what if the screen encompassed the viewer entirely’s entire 360-degree field of view? This could result in a fundamental shift This could changein how we design interactive media with respect to the viewer’s experience and interaction, and . It could also redefine how we employ motion control technology in interactive media.
The ultimate goal of this project is is to design a gaming and multimediae platform comprised of that takes advantage of a 360-degree display, coupled andwith a motion controller which can scheme which can function in all directions.
As part of this process, Tthe first iteration of this projectapproach will use Google Maps’ Street View to simulate navigating streets in real time-, and in everyall directions. The system will use multiple sensors and screens to create the illusion of immersive motion.
In the future, this platform will be expandable to include other applications such as gaming, real-world simulations, and augmented reality.
Tuesday, October 12, 2010
Get it Done
Sunday, October 10, 2010
Getting Off The Ground
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